Virtual reality is an industry that is currently experiencing a renaissance and it seems that the whole world is talking about it. The latest range of VR technology released onto the market is far superior, more engaging, and vastly advanced compared to the gadgets that last boasted the technology. The big question on many lips now is whether this is the real deal or not?
Back to Virtual Reality
The concept of virtual reality first became popular in author Stanley G. Weinbaum’s short story called “Pygmalion’s Spectacles” in 1935. Readers were taken to a world where the characters could use goggles to explore an artificially intelligent world that tapped into all the senses of the human body.
It was not until 1962 when inventor Morton Heilig built the first ever virtual reality prototype machine called The Sensorama. This was a bulky mechanism that consisted of attributes that would impact on a user’s sense of smell, touch, sight, and sound. Just six years later, computer scientist Ivan Sutherland, with the help of his student Bob Sproull, created what is credited with being the first ever virtual reality headset. They called it The Sword of Damocles.
Unfortunately, the practicality of such a device meant that the technology never captivated the mass market. The idea of virtual reality was then shelved until the 1990s when computer console developer SEGA released the SEGA VR for use on arcade games and its Mega-Drive console. The same year, Virtuality Group launched their own VR headset onto the market. These devices became the first VR headsets to be released to the mass market.
Sadly, it was once again the practical side of the technology that caused problems. The devices were criticised for being too heavy, displaying unrealistic graphics, and giving users headaches. Understandably, this resulted in the sales of the devices stuttering and virtual reality was once again placed at the back of the development queue. More…